Self-driving cars must contend with the havoc caused by human drivers, and must avoid creating havocThe football season is well underway, and one of the more unusual and lesser-known metrics for analyzing teams consists of theirHavoc ratings are increasingly being quoted and discussed, along with being used as a motivational tool by football coaches that want to get their team pumped-up and cognizant of how the team is doing.
Next, you divide that count of disrupted plays by the total number of plays undertaken by the opposing team. The resulting fraction is turned into a percentage, allowing you to readily see what percentage of the time that the defense was able to mess-up the opposing side’s offense. For example, if there were 100 plays by the opposing team and your defense was able to undermine the offense on 25 of those plays, you would have a havoc rating of 25% .The opposing side wants to keep the havoc rating as low as possible, implying that they don’t allow themselves to be disrupted. Meanwhile, the defense is aiming to get as high a havoc rating as they can, showcasing how often they are able to cause the offense to slip-up.
If you had a havoc rating of 100%, it would mean that on every play that was run by the opposing team, you managed to confound their efforts. That would be tremendous as a defense. Of course, if you had a havoc rating of zero, it would suggest that your defense is not doing its job and that the opposing side is making plays without being at all disturbed or undermined.in the value of calculating and using the havoc rating.
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